Of interest to Cocoa and OpenGL ES programmers: "OpenGL ES for iOS: All of the Important Parts" Addison-Wesley Professional (Developer's Library) [Paperback] Expected publication November 29, 2010.
http://cocoadesignpatterns.squarespace.com/updates/ This book contains an introduction to modern graphics programming and succinctly explains effective uses of OpenGL ES of iOS. There are many demonstrative example programs because the best way to learn a graphics programming concept is to see it. The target audience for this book includes programming students and professionals who want to learn about graphics. The Internet is cluttered with obsolete code, suboptimal approaches, and anachronistic practices that have built up over decades. At least 12 different versions of the OpenGL standard exist, but modern OpenGL ES omits support for techniques that were common in previous versions. This book focuses on modern efficient approaches and avoids distractions from irrelevant and obsolete practices. _______________________________________________ Cocoa-dev mailing list ([email protected]) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to [email protected]
