I have solved the problem while using NSFileHandleNotificationDataItem and the Notification constant NSFileHandleReadCompletionNotification.
Am 24.11.2010 um 15:45 schrieb Wolf Stephan Kappesser: > Hello, > > I am trying to connect a chess engine (via UCI) to my obj-c program. > For this, I use the async NSFileHandleDataAvailableNotification to read the > datas into a string and parse them. > The problem is that the NSTask which starts the chess engine uses some old > datas which seems to be in a buffer, I can't clear. The effect is that the > engine answer to input which is depreciated. I can't determine this behavior. > > There are someone how knows, were I can get help, or have a solution > directly. If need I can send you code snips and log files. > > Best regards > Wolf S. K._______________________________________________ > > Cocoa-dev mailing list ([email protected]) > > Please do not post admin requests or moderator comments to the list. > Contact the moderators at cocoa-dev-admins(at)lists.apple.com > > Help/Unsubscribe/Update your Subscription: > http://lists.apple.com/mailman/options/cocoa-dev/wolf.st.kappesser%40gmx.de > > This email sent to [email protected] _______________________________________________ Cocoa-dev mailing list ([email protected]) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to [email protected]
