You will want to decouple the image load and decode operation from the
render side of things as much as you can. You can do that with
threading, async loading, and/or operations/blocks.

Basically you will want to load the image ahead of time before it is
needed for any animation. Then while a prior image is being animated
load next one, etc. Of course you have balance memory and possibly
CPU/IO usage when doing this.

-Shawn
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