You will want to decouple the image load and decode operation from the render side of things as much as you can. You can do that with threading, async loading, and/or operations/blocks.
Basically you will want to load the image ahead of time before it is needed for any animation. Then while a prior image is being animated load next one, etc. Of course you have balance memory and possibly CPU/IO usage when doing this. -Shawn _______________________________________________ Cocoa-dev mailing list ([email protected]) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to [email protected]
