On Feb 16, 2011, at 1:00 PM, Sidney San Martín wrote:

> Greetings!
> I ran into an issue recently where file downloads seemed to take a ridiculous 
> amount of time to finish, or never finished at all. I could reproduce it, 
> even in a stripped-down test application.
> 
> The NSURLDownload appears to pause indefinitely whenever there is no other 
> activity in the application. Any activity at all — a key press while the 
> application is in front, moving a window around, etc. — makes it continue for 
> a short amount of time (which can be observed in the log or in Activity 
> Monitor's network activity graph).
> 
> Below is the main class of a test application with a main class called 
> downloaderAppDelegate. The issue's reproducible for me by dropping it into a 
> new Xcode Cocoa application project.
> 
> What the heck is going on?

To quote from:

<http://developer.apple.com/library/mac/#documentation/cocoa/reference/Foundation/Classes/NSURLDownload_Class/Reference/Reference.html>

"For the download to work correctly the calling thread’s run loop must be 
operating in the default run loop mode."

Doing anything out of the ordinary with the run loop?

- Mike


_______________________________________________

Cocoa-dev mailing list ([email protected])

Please do not post admin requests or moderator comments to the list.
Contact the moderators at cocoa-dev-admins(at)lists.apple.com

Help/Unsubscribe/Update your Subscription:
http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com

This email sent to [email protected]

Reply via email to