On Feb 16, 2011, at 1:00 PM, Sidney San Martín wrote: > Greetings! > I ran into an issue recently where file downloads seemed to take a ridiculous > amount of time to finish, or never finished at all. I could reproduce it, > even in a stripped-down test application. > > The NSURLDownload appears to pause indefinitely whenever there is no other > activity in the application. Any activity at all — a key press while the > application is in front, moving a window around, etc. — makes it continue for > a short amount of time (which can be observed in the log or in Activity > Monitor's network activity graph). > > Below is the main class of a test application with a main class called > downloaderAppDelegate. The issue's reproducible for me by dropping it into a > new Xcode Cocoa application project. > > What the heck is going on?
To quote from: <http://developer.apple.com/library/mac/#documentation/cocoa/reference/Foundation/Classes/NSURLDownload_Class/Reference/Reference.html> "For the download to work correctly the calling thread’s run loop must be operating in the default run loop mode." Doing anything out of the ordinary with the run loop? - Mike _______________________________________________ Cocoa-dev mailing list ([email protected]) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to [email protected]
