On Mar 4, 2011, at 8:17 PM, Rick Mann wrote:

> Unfortunately, if I create the image from a PNG, it's possible iOS stores it 
> compressed, and only decompresses when rendering. I'd like to know how much 
> it's using at any given moment.


If you create the UIImage with the "withContentsOfFile" APIs, then we'll 
reference the file for image data when necessary and may or may not be loaded 
into memory (generally it won't be). If you use the "withData" APIs, then the 
compressed data is always in memory. Using the "withCGImage" APIs will depend 
on how you created the CGImage itself.

But if you are trying to figure out your memory usage, it is better to use the 
VM Tracker instrument (part of the Allocations template). You'll have to turn 
on automatic sampling or press the sample button yourself to get data, but 
watching the "Dirty Size" statistic is what you are interested in here.
--
David Duncan

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