> > > Show all the code by which the layer is configured and put into the interface > if you want a more educated response. m. >
I'll try, it's a bit scattered throughout my program. (I was a bit hesitant to flood my original post with potentially unwanted code ...) Here goes: CGImageRef imageRef = CGImageSourceCreateImageAtIndex( sourceRef, 0, NULL ); CALayer * newlayer; NSSize startsize = drawRect_.size; startsize.width *= MinimalImageSizeDisplayed; startsize.height *= MinimalImageSizeDisplayed; NSSize endsize = startsize; endsize.width *= 1.5; endsize.height *= 1.5; newlayer = [self makeImageLayer: imageRef fromSize: startsize toSize: endsize withOrientation: img_orientation]; // swap the old and the new layer [CATransaction begin]; // causes cross-dissolve animation [CATransaction setValue: [NSNumber numberWithFloat: fading_duration] forKey: kCATransactionAnimationDuration ]; [mainLayer_ replaceSublayer: currentLayer_ with: newlayer]; currentLayer_ = newlayer; [CATransaction commit]; - (CALayer *) makeImageLayer: (CGImageRef) img fromSize: (NSSize) startsize toSize: (NSSize) endsize withOrientation: (int) orientation { CALayer * imgLayer = [self makeImageLayer: img withOrientation: orientation]; // create animation for growing/shrinking CABasicAnimation * anim = [CABasicAnimation animationWithKeyPath: @"bounds.size"]; anim.timingFunction = [CAMediaTimingFunction functionWithName: kCAMediaTimingFunctionEaseOut]; anim.duration = durationPerCycle_; anim.autoreverses = YES; anim.repeatCount = 1e100; // = forever if ( orientation < 1 || orientation > 8 ) orientation = 1; if ( orientation <= 4 ) { anim.fromValue = [NSValue valueWithSize: startsize]; anim.toValue = [NSValue valueWithSize: endsize]; } else { // swap width & height, because the image's orientation is a transposition or rotation anim.fromValue = [NSValue valueWithSize: NSMakeSize(startsize.height, startsize.width) ]; anim.toValue = [NSValue valueWithSize: NSMakeSize(endsize.height, endsize.width) ]; } [imgLayer addAnimation: anim forKey: nil]; return imgLayer; } As I said, some images just won't get displayed under 10.5, but the same images work fine under 10.6. Best regards, Gabriel.
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