On Apr 13, 2011, at 12:23, Tom Jeffries wrote:

> I seem to be missing something, and it's probably something quite obvious.
> In the initialization to an NSView subclass window, I do the following:
> 
> - (void) drawRect:(NSRect)dirtyRect
> {
>     [StepWindow DrawStepArea];
> }

> It works perfectly when the window is first initialized.  However, when I
> call DrawStepArea later nothing gets drawn.  I'm calling from another class,
> but everything about the call works fine including access to variables in
> the StepWindow class.

This isn't how drawing works. You shouldn't be calling 'drawRect:' (or any 
method that draws) directly. Instead, send the view a 'setNeedsDisplay:' or 
'setNeedsDisplayInRect:' message. Eventually, the frameworks will call 
'drawRect:' after setting up the drawing environment properly, and the view 
contents should then get redrawn.

At the very least, the information here:

        
http://developer.apple.com/library/mac/#documentation/Cocoa/Conceptual/CocoaDrawingGuide/DrawingEnviron/DrawingEnviron.html

is essential knowledge for anyone trying subclass NSView, as is this entire 
document:

        
http://developer.apple.com/library/mac/#documentation/Cocoa/Conceptual/CocoaViewsGuide/Introduction/Introduction.html

but especially:

        
http://developer.apple.com/library/mac/#documentation/Cocoa/Conceptual/CocoaViewsGuide/SubclassingNSView/SubclassingNSView.html


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