I have a CGPath which represents a small (but somewhat complicated) shape and I 
want to append a number of them together, connected with straight lines, to 
form a complete closed shape which I then want to use as a clip region. I 
thought that CGPathAddPath would do what I wanted as I can easily give it an 
affine transform matrix to move and rotate the template path and add it several 
times, however if I understand the documentation correctly, that adds the path 
as a new subpath, not connecting it up. As I want to use the final path as a 
clip region that's not going to work, I need one continuous path. 

Is there a way to append two CGPaths together such that they really connect up 
to be one path? I can think of a way to do this with CGPathApply but it seems a 
bit hokey. 

The motivation is that the small, complicated, oft-repeated path is pretty slow 
to draw, it has a number of connected arcs and I'm drawing several thousand of 
them when all I really need to do is draw it once, and then add it translated 
and rotated, over and over again and I can construct the transformation 
matrices very quickly. And yes that is measured performance, not premature 
optimization. 


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