You're thinking of kAudioUnitProperty_MaximumFramesPerSlice 
(http://developer.apple.com/library/ios/#qa/qa1606/_index.html). You have to 
set that to 4096 frames per slice for every audio unit that's not the remoteIO 
unit.

Hank

On Apr 26, 2011, at 11:05 AM, Gregory Wieber wrote:

> In the iOS docs on audio sessions there's a section on apps becoming 
> background tasks. I don't have them in front of me now, but you have to set a 
> property for buffer size when the app goes into the background for it to work.
> 
> Sent from my iPhone
> 
> On Apr 25, 2011, at 9:38 PM, Sasikumar JP <[email protected]> wrote:
> 
>> Hi,
>> I am working on streaming audio player application for iOS. currently i am 
>> experimenting with AudioQueue and AudioUnit for playback.
>> 
>> Both works fine in the normal condition. But AudioUnit playback stopped 
>> playing when device (ipod touch 2nd gen) goes to sleep mode, where as it 
>> works fine with AudioQueue.
>> 
>> I have set "kAudioSessionCategory_MediaPlayback" session category for both 
>> cases. I assume this session category should continue the playback even in 
>> sleep mode.
>> 
>> I am not sure what i am missing here. 
>> 
>> I want to add pan/effects features to my application, so i am trying with 
>> AudioUnit.
>> 
>> Any help is highly appreciated 
>> 
>> Thanks
>> Sasikumar JP _______________________________________________
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