We're only supporting iOS 4.0 and later since we feel like there's sufficient 
adoption rate to make it worthwhile. Certainly if you feel like you still need 
to support pre-4.0, you could build against the current 4.x SDK, set the 
deployment target to be iOS 3.x (or whatever), and conditionally include the 
non-block animation code with a runtime check to handle each case. Putting a 
build-time conditional around the "legacy" code, and runtime check, means that 
it automatically gets compiled out when your builds stop supporting pre-4.0.

#if __IPHONE_OS_VERSION_MIN_REQUIRED < __IPHONE_4_0
if (![UIView 
respondsToSelector:@selector(animateWithDuration:animations:completion:)])
{
        [UIView beginAnimations:...];
        ...
        [UIView commitAnimations];
}
else
#endif
{
        [UIView animateWithDuration:...];
}



On Apr 27, 2011, at 10:44 AM, koko wrote:

> I am looking at the UIView Animations Overview.
> 
> Block-based animations are recommended, but this iOS 4.
> 
> Is it best to use begin/commit methods for compatibility !
> 
> What are others doing?

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