We're only supporting iOS 4.0 and later since we feel like there's sufficient
adoption rate to make it worthwhile. Certainly if you feel like you still need
to support pre-4.0, you could build against the current 4.x SDK, set the
deployment target to be iOS 3.x (or whatever), and conditionally include the
non-block animation code with a runtime check to handle each case. Putting a
build-time conditional around the "legacy" code, and runtime check, means that
it automatically gets compiled out when your builds stop supporting pre-4.0.
#if __IPHONE_OS_VERSION_MIN_REQUIRED < __IPHONE_4_0
if (![UIView
respondsToSelector:@selector(animateWithDuration:animations:completion:)])
{
[UIView beginAnimations:...];
...
[UIView commitAnimations];
}
else
#endif
{
[UIView animateWithDuration:...];
}
On Apr 27, 2011, at 10:44 AM, koko wrote:
> I am looking at the UIView Animations Overview.
>
> Block-based animations are recommended, but this iOS 4.
>
> Is it best to use begin/commit methods for compatibility !
>
> What are others doing?
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