Hi I have a CVPixelBuffer with some background picture. I need to draw on this background some foreground image. I don't need to preserve the initial CVPixelBuffer's content - i just need to add a small foreground watermark onto that buffer.
CIImage does allow to create an image from CVPixelBuffer and paint something on top of it (using Core Image filters), but CIImage is "read only" - it takes a source image and generates a brand new image in a new buffer. I can't afford one more copying, that greatly slows things down, because the CVPixelBuffer itself is kind of big. And there are a lot of them per second (they are generated as frames from a movie). Is there any way i could draw without such a copy? Maybe there is any other imaging framework that allows me to work with CVPixelBufferRef? Or should i just 'CVPixelBufferLock' the buffer, and copy raw bytes onto the buffer from my source NSImage (that contains the foreground image) directly using a loop? This doesn't seem the right way though. Could you please help me, what is better to do here? Thanks _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com