Hi, I have a problem with the rate at which coalesced updates refresh the window. We draw some animations outside the drawRect method, using lockFocus/unlockFocus, but these drawing operations are only flushed about ones a second. The do get flushed on mouse moves though. Is there anyway, I can inform the window that graphics need to be flushed ?
I want to avoid calling CGContextFlush as that puts break on the refresh fresh rate, if done wrong. CGContextSynchronize did not help. Thanks Wolfgang _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com