I'm running into a problem in 32bit builds with NSScrollView scrolling past the 
24 bits of CGFloat (float in 32bit, double in 64bit builds).

Is there any way to specify a 'Screen Sized' (ie. float range) documentView and 
an int64 offset (or something similar), so that my drawing of the 
documentVisibleRect is always using valid coordinates?

...or am I missing something really basic 
here?_______________________________________________

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