Don't fiddle with the individual properties of the subviews in the window. Rather, just apply a scaling transform to the entire window, and let Core Graphics take care of the rest. i.e. do what you really mean to do: scale everything.
Unfortunately I've just upgraded to Lion ( :-) ) so I'm now busy installing the upgraded XCode, so I can't write a quick demo. You need to look at the NSView's layer property, which gives a CALayer, which has a -(void)setAffineTransform:(CGAffineTransform) method. Create the transform using the CGAffineTransformScale(CGFloat sx, CGFloat sy) method. Good luck! C _______________________________________________ Cocoa-dev mailing list ([email protected]) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to [email protected]
