On Jul 31, 2011, at 16:23 , Hunter Hillegas wrote: > Are you sure you don't need UIViewAnimationOptionAllowUserInteraction and > animateWithDuration:delay:options:animations:completion:?
No, I'm not sure :-) I've never worried about that option before, and don't know why it would be different from one approach to the other. Why do I need it for the block approach and not for the other? The docs for UIViewAnimationOptionAllowUserInteraction suggest it's only necessary for views that are animating that require user interaction; that is not the case for me. The animating view does not have any user interaction. It's all the other views in my app that fail to respond. -- Rick > > On Jul 31, 2011, at 4:20 PM, Rick Mann wrote: > >> Xcode 3.2.6, iOS 4.3. >> >> My app shows a heartbeat as a flashing red square. Once each second, I >> execute the following code. If I use the block style, overall performance of >> the app suffers greatly (the UI becomes unresponsive to touches). If I >> animate the more traditional way, UI responsiveness seems normal. >> >> This occurs in both the simulator and the device (iPad). _______________________________________________ Cocoa-dev mailing list ([email protected]) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to [email protected]
