On Jul 31, 2011, at 16:23 , Hunter Hillegas wrote:

> Are you sure you don't need UIViewAnimationOptionAllowUserInteraction and 
> animateWithDuration:delay:options:animations:completion:?

No, I'm not sure :-) I've never worried about that option before, and don't 
know why it would be different from one approach to the other.

Why do I need it for the block approach and not for the other?

The docs for UIViewAnimationOptionAllowUserInteraction suggest it's only 
necessary for views that are animating that require user interaction; that is 
not the case for me. The animating view does not have any user interaction. 
It's all the other views in my app that fail to respond.

-- 
Rick

> 
> On Jul 31, 2011, at 4:20 PM, Rick Mann wrote:
> 
>> Xcode 3.2.6, iOS 4.3.
>> 
>> My app shows a heartbeat as a flashing red square. Once each second, I 
>> execute the following code. If I use the block style, overall performance of 
>> the app suffers greatly (the UI becomes unresponsive to touches). If I 
>> animate the more traditional way, UI responsiveness seems normal.
>> 
>> This occurs in both the simulator and the device (iPad).

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