>> CGContextSelectFont( ctxt, "AndaleMono", 14, kCGEncodingMacRoman ); >> // "Andale Mono" doesn't work either > > Perhaps he doesn't have "Andale Mono" on his machine? I'm not sure what CG > does with text if the font isn't there, does it fall back to something else > or just silently fail? > I think the way your code assumes this font is going to be there is a bit > flaky.
I didn't find an easy way to check whether a font is installed - do you know how to do it? > But anyway, CATextLayer takes all this pain away for you. Just checked the doc of CATextLayer but couldn't find a hint on how it helps me determine whether or not a font is installed ... can you tell me? Best regards, Gabriel.
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