I'm using GCDrawKit, which has been an amazing help in getting my app's 
interface together. However, I've run into a problem that's making me slightly 
crazy...

My main view is a zooming scroll view. Thanks to drawKit, I generally have no 
problems at all; it handles the zooming beautifully, so I don't even think 
about it. However, what I need to do now is to have certain objects remain in a 
fixed position, relative to the viewable area -- so if, for example, an object 
is in the upper-left corner, it will remain there during scrolling and zooming 
(I DO want it to zoom, but it should stay in the upper-left corner). I managed 
to get this working (or I thought I did), by telling my enclosingScrollView to 
post frame changed notifications, then using those to update the position of 
the object. 

- (void)                updateWithScroll
{
    NSPoint selfOrigin = [self location];
    DKDrawingView* view = [(DKDrawingDocument*)[[self drawing] owner] mainView];
    NSRect bounds = [[[view enclosingScrollView] contentView] bounds];
    NSPoint origin = bounds.origin;
    if(self.lockXPositionToContentRect)
    {
        selfOrigin.x = origin.x + scrollOffset.x;
    }
    if(self.lockYPositionToContentRect)
    {
        selfOrigin.y = origin.y + scrollOffset.y;
    }
    [self setLocation:selfOrigin];
}

But unfortunately I forgot about zooming, so my objects only stay in their 
correct positions if I'm either: A) at a zoom scale of 1.0, or B) the scroll 
view is at the document's origin (i.e., 0,0 for both document and view). How do 
I do this for both scrolling and zooming? 
(I tried multiplying the location coordinates by the scaling amount, but that 
doesn't quite do it -- it's closer, but not correct.)

Any help appreciated.

J.

------------------------------------------------------
James B. Maxwell
Composer/Researcher/PhD Candidate
[email protected]





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