On 2/12/12, Pascal Harris <45rpmli...@googlemail.com> wrote: > My game is playable - so I'm polishing the hell out of it right now. I've > never written a game before though so, whilst I can manage the graphics okay > (it's a puzzle, so NSMatrix does nicely), I'm utterly perplexed as to how to > play sound effects and music. The music isn't written yet, but I was > planning on MP3. > > The sound effects will most likely be short WAVs. I've investigated OpenAL - > and the example that Apple provides is impressively complex. Googling gives > a lot of iOS suggestions, but none for Mac OS X. > > So my question is, if you were me, how would you play music? I'm not > interested in surround sound or other fanciness - I just want the music and > effects files to play easily. Can anyone point me in the direction of a > primer or a short example? >
For music and long sounds, use AVAudioPlayer (AVFoundation framework). (Assumes Lion.) For an easier wrapper around OpenAL, I recommend (my) ALmixer. http://playcontrol.net/opensource/ALmixer/ It optimizes for both long and short sounds and allows you full access to the OpenAL 3D system. -Eric -- Beginning iPhone Games Development http://playcontrol.net/iphonegamebook/ _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com