I checked all 7 iOS project types when I wrote the reply and they all support 
iPhone, iPad and Universal in 4.3.1. 

On Mar 16, 2012, at 6:22 PM, Eric Dolecki wrote:

> There is only one project type now that supports universal if I remember 
> correctly. Just make sure to pick the correct one.
> 
> Sent by Eric's faithful iPad. 
> 
> On Mar 16, 2012, at 1:39 AM, Roland King <[email protected]> wrote:
> 
>> Works fine for me. Are you sure, on the first screen after you picked 
>> application type, you had 'universal' in the dropdown, I know that's a 
>> stupid question but it's all I can think of. You should have two 
>> storyboards, one for phone, one for iPad, and the target settings should 
>> reflect those as the entry points. All the rest of the code is the same and 
>> should be, only the nibs differ. 
>> 
>> Of course, as the nibs differ, nothing stops you (and this is quite common) 
>> writing ipad and iphone versions of your view controllers and even the app 
>> delegate (as long as you change the code in main.m appropriately) to load 
>> slightly different versions on different platforms, but up-front, the only 
>> difference should be the storyboards.    
>> 
>> 
>> On Mar 16, 2012, at 12:54 PM, Donald Largen wrote:
>> 
>>> I have been reading up on universal apps and what Xcode does for you, 
>>> creating the two entry points, iPad Folder etc.  I am running Xcode 4.3.1 
>>> and  created a sample project and I noticed all the things I just mentioned 
>>> are now gone, or I believe to be gone.  
>>> 
>>> Can some one explain?
>>> 
>>> Thanks
>>> Donald
>>> 
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