On Mar 30, 2012, at 9:18 AM, Jeff Schriebman wrote: > I have not found a way to use CGContextShowTextAtPoint to easily display such > a character and the examples I have found using CGContextShowGlyphsAtPoint() > seem to require me to use a font containing the upwards arrow glyph.
I'm not familiar with the CG-level text APIs. But unless they're very low-level indeed, as long as they take Unicode strings you should be able to use arbitrary characters, and the renderer will substitute glyphs from appropriate fonts as needed. —Jens
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