On Apr 26, 2012, at 9:12 AM, Markus Spoettl wrote:

>  I'm posting this here because quartz-dev seems dead.

Quartz-Dev may be quiet, but it doesn't seem dead to me :).

> It shows both the colors used (upper rect) and blended result (lower rect). 
> The upper screen shot is for two colors that "work". The lower is for a color 
> that doesn't (color C). The difference between the two is saturation, 0.1 
> works, 0.003 doesn't (in case you wonder, 0.004 works).
> 
> So, these work:
> [NSColor colorWithCalibratedHue:0.55 saturation:0.1 brightness:1.0 alpha:1.0]
> [NSColor colorWithCalibratedHue:1.0 saturation:0.8 brightness:0.8 alpha:1.0]
> 
> This one doesn't:
> [NSColor colorWithCalibratedHue:0.55 saturation:0.003 brightness:1.0 
> alpha:1.0]
> 
> I don't have the slightest idea why the hue changes so dramatically. Maybe 
> this is to be expected? Why? Can I avoid that? How?


My best guess would be you are underflowing. 1/255 = ~0.0039. 0.004 * 255 = 1, 
0.003 * 255 = 0. Since the saturation determines how much of the hue 
contributes to the final color, if it is 0 you end up with a grayscale color 
based on brightness.
--
David Duncan


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