>>    union {
>>        int32_t s;
>>        uint32_t u;
>>    } atomicvar;
>>    atomicvar.u = 0;
>>    OSAtomicCompareAndSwap32(0, 1, &atomicvar.s);
>>    OSAtomicOr32Orig(0, &atomicvar.u);
>
> I've seen this technique in other places. Why is that better than just 
> casting pointer types? Like this:
>
> int32_t         s;
> uint32_t        u;
>
> u = *(uint32_t*) &s;

Indeed -- and my understanding is C only guarantees that the most
recently-assigned member of a union to be valid. So if the OP is
worried about correctness, it would seem the union approach doesn't
help.

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