On 8 May 2012, at 01:08, David Duncan wrote:

> On May 5, 2012, at 10:15 PM, Gerriet M. Denkmann wrote:
> 
>> My app (iOS 5.1) has a xib called MainWindow.xib which does NOT contain a 
>> window, just two objects, one of this is an UIApplicationDelegate.
>> 
>> This UIApplicationDelegate has:
>> 
>> - (void)applicationDidFinishLaunching:(UIApplication *)application 
>> {
>>      NSLog(@"%s %u",__FUNCTION__,[[UIDevice currentDevice] 
>> userInterfaceIdiom]);
>>      ...
>> }
>> 
>> When I run this in iPad 5.1 Simulator, it prints "0" = 
>> UIUserInterfaceIdiomPhone.
>> 
>> Why does this thing delude itself being a phone? 
>> 
>> (This was an iPhone project, which I am now trying to make universal).
> 
> 
> Are you sure you've configured your application to target both iPhone and 
> iPad? Check that the Project and Target levels match and say the same thing.

You are absolutely right: it turned out to be wrong settings:

1. Target → Info → Application requires iPhone environment was YES
2. Bild Settings → Deployment → Targeted Device Family was just iPhone

The first one I found early, the second one many hours after asking the list.

I think this is a general Xcode problem: starting with the right template 
everything is very smooth.
But changing directions later (like iPhone only to universal, or 
non-document-based to document-based) is kind of difficult - there are so many 
settings which may or may not be relevant.

It would be rather nice if Xcode allowed me formulate a wish (like "This 
project should be universal") and it answered with a list of things which must 
be (or probably should be) done:
Like: "Targeted Device Family must be changed to iPhone/iPad" and some buttons: 
"Show me" and: "Please do it for me".
Followed by: "Read more about this in the xxx-Guide" with a helpful button: 
"Open in Browser".

Such a list probably cannot be exhaustive (even if following all suggestions, 
some problems might remain) but it would very helpful indeed.


Kind regards,

Gerriet.


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