On Sep 21, 2012, at 12:18 PM, Donald Hall <[email protected]> wrote:

> I have a master detail project where I draw Bezier paths in the detail view. 
> On rotation from portrait to landscape (or vice versa) the proportions of the 
> drawings are distorted. For example, a circle in one orientation becomes an 
> oval in the other.

This shouldn’t be happening if the coordinates you draw to are the same — the 
graphics coordinate system has the same scale in x and y.
Is it possible you’re deriving your bezier coordinates from the height and 
width of the view, which will change as the device is rotated?

—Jens

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