> staticvoid *AVSPPlayerItemStatusContext = &AVSPPlayerItemStatusContext;

This declares a unique pointer, whose value is defined as the address in memory 
where the pointer lives.

This technique can be useful when you need a value that's reasonably assured to 
be unique -- i.e., this technique guarantees that the value is unique with 
respect to all other statically- or dynamically- allocated memory in the 
process. (The pedantic caveat being that if some other piece of code chooses to 
use a context pointer that's just a randomly-generated number, there's of 
course a chance of collision.)

I'm unsure whether this is compliant C99, but it's common enough that I would 
expect Clang/LLVM to continue compiling it in the future.
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