On Dec 4, 2012, at 4:29 AM, Gerriet M. Denkmann <[email protected]> wrote:

> My app creates lots of MyOperations (subclass of NSOperation) and puts them 
> into an NSOperationQueue.
> 
> I would expect that the app thus remains responsive, but sometimes it is not.
> 
> A sure way to beach-ball my app is: start it with a few hundred operations 
> (which will take about 20 seconds to finish). 
> Make some other app active. 
> Try to make my app active again - it's panel stays grey and after a few 
> seconds the cursor will turn into a beach-ball.
> 
> These MyOperations interact with their controller in two ways:
> 
> 1. they do once at start:  [ controller dataStringFor: row ];
> 
> The controller has:
> 
> - (NSString *) dataStringFor: (NSUInteger)row
> {
>       @synchronized(self) 
>       {
>               if ( self.stringArray == nil ) { create it - takes some time, 
> but happens only once};    
>       }
>       return self.stringArray[row];
> }
> 
> 
> 2. When MyOperations have finished their work they call: [ controller  done: 
> row  result: someNumber ];
> 
> The controller has:
> 
> - (void) done: (NSUInteger) row  result: (NSUInteger) someNumber
> {     
>    @synchronized(self)
>       {
>               [ self.rowsToDo removeIndex: row ];     //      
> NSMutableIndexSet
>       };
> 
>       //      sometimes do some logging, update user interface - but only 
> every few seconds
> }
> 
> So, why the beach-ball? What am I doing wrong? How to debug this? Why does 
> the app-switch make the beach-ball appear?

I don't know that this will make a big difference, but since you're dealing 
with a performance issue, @synchronized is known to be much slower than other 
methods of synchronization. You could try replacing this with dispatch_sync on 
a serial queue, a spin lock, or a mutex and see if it helps at all.

Charles


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