I am using GameKit on two devices to have the x,y points from a UIView on
one device sent to the other. The multiplier to "match" points is a * 1.5.

I am moving a UIImageView of a cursor on the target device. It floats above
a custom keyboard thing (not an iOS keyboard) the cursor will interact
with. Is this silly? Yes, but I've been asked to do it.

1. How can I get the movement of the cursor to appear smooth? The accuracy
I have right now is good enough.

In my receiveData on the target device (works but it's a bit jumpy):

CGPoint point = CGPointMake(x, y);
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:0.1f];
cursor.center = point;
[UIView commitAnimations];

2. How can I do a hit test of the center point of the cursor UIImageView in
relation to a bunch of keyboard keys (little UIViews with images in them)?
I have never had to do this before.

Thanks,
Eric
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