A while ago I was fiddling with various APIs to do rate limited calls. This is 
the simplest one. Morph it as you please. Maybe it'll be useful to someone. 



@interface GCDCoalescent : NSObject
- (void)dispatchOn:(dispatch_queue_t)queue after:(double)seconds 
block:(dispatch_block_t)block;
@end
 
 
@implementation GCDCoalescent
{
    uint64_t count;
}
 
- (void)dispatchOn:(dispatch_queue_t)queue after:(double)seconds 
block:(dispatch_block_t)block;
{
        uint64_t eventNumber = __sync_add_and_fetch(&count, 1);
        dispatch_after(dispatch_time(DISPATCH_TIME_NOW, seconds * 
NSEC_PER_SEC), queue, ^{
                if (count > eventNumber) return;
                block();
        });
}
 
@end




--
Seth Willits




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