On Jul 26, 2013, at 5:11 PM, Kyle Sluder <[email protected]> wrote:

> On Fri, Jul 26, 2013, at 03:41 AM, Uli Kusterer wrote:
>> On Jul 25, 2013, at 20:26, Andreas Mayer <[email protected]> wrote:
>>> Am 25.07.2013 um 19:36 schrieb Uli Kusterer <[email protected]>:
>>> 
>>>> Have you considered using a display link callback instead of a timer?
>>> 
>>> Yes. Moving to the display link callback was when I noticed the issue in 
>>> the first place.
>> 
>> Usually, when drawing from the display link callback is out of sync, it
>> simply means you’re taking too long to draw. Optimize your drawing code.
>> 
>>> Calling -setNeedsDisplay: in the display link callback is too fast. It 
>>> gives smooth animation but leads to timers piling up in the system.
> 
> Or do your drawing offscreen and use the display link to blit it to the
> screen.


 Yes, that'd work, too, as long as you have spare cycles somewhere else that 
you can use to parallelise the drawing (e.g. another CPU to run a second thread 
on). But you have to be able to produce a new frame every 1/60th of a second if 
you want to draw at 60fps. If DisplayLink notices you can't do that, it will 
call you less often automatically.

Cheers,
-- Uli Kusterer
"The Witnesses of TeachText are everywhere..."
http://www.zathras.de


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