> There are a couple of interesting points here. Perhaps the appearance of > 'probeGC' in Eric's backtrace suggests he's using garbage collection. Are > you doing so too? If not, then it wouldn't be surprising that the crash is > more reproducible for you. Eric was racing garbage collection for a zombie > access. For a non-GC app, you always lose the race before it even starts.
No, this wasn't under garbage collection. The app was a traditional, pre-ARC app. Maybe I accidentally turned it on while trying to debug the problem, but it seems very unlikely. Or maybe I created a new isolated test case which reproduced the problem and accidentally turned it on, but that seems unlikely too. > Secondly, this has all the appearance of a memory management error, though > of course that's not necessarily conclusive. In Eric's narrative, the crash > occurs with a zombie *window controller*, but he doesn't mention the status > of the window at that moment. I don't remember. This was from a year ago? I know I never resolved it. I think this was simply after closing the window, though maybe it was on restart. I really can't remember. The behavior was not always reproducible (sometimes it would happen). Thanks, Eric -- Beginning iPhone Games Development http://playcontrol.net/iphonegamebook/ _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com