Hi,
Has anyone tried and succeeded in capturing the contents of an SKView to an
NSImage ? Techniques working for a regular NSView won't work apparently because
an SKView is based on OpenGL. I tried taking advantage of the fact that an
SKScene is an SKEffectNode and used a custom CIFilter which would dump the
content of its input image on demand, but when doing this :
NSBitmapImageRep* imageRep = [[NSBitmapImageRep alloc]
initWithCIImage:self.inputImage];
NSData* imageData = [imageRep representationUsingType:NSPNGFileType
properties:nil];
the call to NSBitmapImageRep:representationUsingType fails with
clCreateFromGLTexture() failed with error code = CL_INVALID_GL_OBJECT
any ideas ?
Thanks
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