You can write your own dispatch queue by using a CFRunLoopSource and add an 
NSCondition to it when you need it to be synchronous (implementing 
dispatch_sync)

Sent from my iPad

> On Apr 27, 2014, at 4:55 AM, Quincey Morris 
> <quinceymor...@rivergatesoftware.com> wrote:
> 
>> On Apr 26, 2014, at 12:02 , Kyle Sluder <k...@ksluder.com> wrote:
>> 
>> FWIW, I’ve been of the opinion for a while that including dispatch_sync in 
>> the API was a mistake.  Too often it becomes a crutch used without 
>> understanding, resulting in stop-start behavior across threads or cores.
> 
> I don’t know if you’ll agree, but it seems to me that there’s a distinction 
> between a *locking* mechanism such as @synchronized, and a *queuing* 
> mechanism, which Jens seems to have demonstrated dispatch_sync to be.
> 
> I understand that both mechanisms may at a lower level depend on both queues 
> and locks, but the distinction I’m making is that a locking mechanism is used 
> when we hope that the lock will generally be granted without contention, 
> while a queuing mechanism is used when we expect there will generally be some 
> contending operation in progress.
> 
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