On Jun 8, 2014, at 7:40 PM, Seth Willits <[email protected]> wrote:
> Use mipmaps, and if that's still not high enough quality, anisotropic > filtering. Thanks! That is much better. Side note: when setting GLKTextureLoaderGenerateMipmaps to YES, the texture (apparently) should be a power of 2 (I'm using 512 x 512 now). My earlier texture was 242 x 242, and bad things happened when I tried to use mipmaps. Todd _______________________________________________ Cocoa-dev mailing list ([email protected]) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to [email protected]
