On Jun 8, 2014, at 7:40 PM, Seth Willits <[email protected]> wrote:

> Use mipmaps, and if that's still not high enough quality, anisotropic 
> filtering.

Thanks!  That is much better.

Side note: when setting GLKTextureLoaderGenerateMipmaps to YES, the texture 
(apparently) should be a power of 2 (I'm using 512 x 512 now). My earlier 
texture was 242 x 242, and bad things happened when I tried to use mipmaps.

Todd

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