Well, that explanation was helpful. I learned how to verify that the 
images.xcassets is indeed included in my target build. Also I tried one of your 
suggestions, and this is what works:

  class func getImageAsset( name: String ) -> NSImage {  
    let bundle = NSBundle.mainBundle()
    let img = bundle.imageForResource( name )
    return img
  }


Thanks!

—

Charles Jenkins


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