> On Jan 16, 2015, at 21:20 , Jerry Krinock <[email protected]> wrote: > > >> On 2015 Jan 16, at 20:58, Rick Mann <[email protected]> wrote: >> >> A "Part" in my app has a set of geometric primitives, and a set of labels >> (both have a common base class). These are two separate sets (arrays) on the >> part. But when editing the part, they can each be clicked on and edited. I >> want to use an NSArrayController to manage the selection > > Consider a more standard approach: Two array controllers, one for each > collection. I sense you don’t want to do that because you want only one item > to be “selected”. That seems like an unnecessary restriction. You can have > a set of geometric primitives, with a selection, and a separate set of > labels, with a selection. True, the user can only edit one of these at a > time, but the other selection doesn’t mind sitting idly by.
The problem I see with two controllers has to do with managing the selection, and numerous other problems. For example, I have an inspector that's looking at the "current selection." How does it consider the unified selection of both controllers? More than one controller seems to be asking for trouble. -- Rick Mann [email protected] _______________________________________________ Cocoa-dev mailing list ([email protected]) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to [email protected]
