Thanks to Lucio, Kao, and Anthony for your previous help.

Does anyone know if pyglet's on_deactivate can be intercepted by
cocos2d layers?

My goal is to Pause the game when the window becomes inactive when
another application window is selected, for example.

As a simple test, I added

    def on_deactivate(self):
        director.push(default_pause_scene())
        return True

to my TestLayer (which has is_event_handler = True)

...but the method was never even called. Without understanding more
about how cocos2d ties to pyglet, I don't know what to try next.

Any thoughts?


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