On Thu, Jan 22, 2009 at 9:41 AM, Facundo Batista
<[email protected]> wrote:
>
> 2009/1/22 Lucio Torre <[email protected]>:
>
>> I dont quite get what you are trying to do, but usually the functions
>
> Neither do I.
>
> But it seems that Hordeling is used to the (old days) model where you
> were forced to do all your stuff in a fixed period of time, controlled
> by a main loop. If you did all your stuff in that fixed period of time
> or less, everything was ok.
>
> Cocos2d is different (correct me if I'm wrong): the main loop will try
> to push frames as fast as it's needed... if you change your scene
> slowly it will use a slow framerate (not because of slowness, but
> because no more speed is needed). If you change your scene a lot, it
> will try to increase the framerate, as fast as the middle (your)
> processing allows it.
>

But if you schedule a function, it will be called as fast as posible.

Lucio.

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