# ----------------------------------------------------------------------------
# cocos2d
# Copyright (c) 2008 Daniel Moisset, Ricardo Quesada, Rayentray Tappa, Lucio Torre
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"""A thin wrapper for OpenGL framebuffer objets. For implementation use only"""

__docformat__ = 'restructuredtext'

from ctypes import c_int, byref
from pyglet.gl import *
from pyglet.gl.glext_arb import *

class FramebufferObject (object):
    """
    Wrapper for framebuffer objects. See

    http://oss.sgi.com/projects/ogl-sample/registry/EXT/framebuffer_object.txt

    API is not very OO, should be improved.
    """
    def __init__ (self):
        """Create a new framebuffer object"""
        id = GLuint(0)
        glGenFramebuffersEXT (1, byref(id)) #pyglet.image.__init__ near 1537        
        #glGenFramebuffersEXT (1, id) # seems to work, and coherent with the delete call (?)         
        self._id = id.value

    def bind (self):
        """Set FBO as current rendering target"""
        glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, self._id)

    def unbind (self):
        """Set default framebuffer as current rendering target"""
        glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, 0)

    def texture2d (self, texture):
        """Map currently bound framebuffer (not necessarily self) to texture"""
        glFramebufferTexture2DEXT (
            GL_FRAMEBUFFER_EXT,
            GL_COLOR_ATTACHMENT0_EXT,
            texture.target,
            texture.id,
            texture.level)

    def check_status(self):
        """Check that currently set framebuffer is ready for rendering"""
        status = glCheckFramebufferStatusEXT (GL_FRAMEBUFFER_EXT)
        if status != GL_FRAMEBUFFER_COMPLETE_EXT:
            raise Exception ("Frambuffer not complete: %d" % status)

    def __del__(self):
        '''Delete the framebuffer from the GPU memory'''
        id = GLuint(self._id)
        glDeleteFramebuffersEXT(1, id) # like glDelTexture in pyglet\gl\__init__, near 395  
