At least in the iPhone version a layer doesn't have opacity. Not sure why. In my case I ended using a CCSprite and changing the opacity to it. On Jan 29, 2012 11:03 AM, "Facundo Batista" <[email protected]> wrote:
> Hi! > > In a game I'm doing I have a background layer with an image, and a > couple of layers above it with more stuff. > > I want, when the game starts, for the background image to be fully > visible, and the rest of the images to slowly appear. > > An actions.FadeIn, I thought! But cocos.layer.Layer doesn't have an > 'opacity' attribute. > > Is there a way to set a transparency to a whole layer? > > Thank you!! > > -- > . Facundo > > Blog: http://www.taniquetil.com.ar/plog/ > PyAr: http://www.python.org/ar/ > > -- > You received this message because you are subscribed to the Google Groups > "cocos2d discuss" group. > To post to this group, send email to [email protected]. > To unsubscribe from this group, send email to > [email protected]. > For more options, visit this group at > http://groups.google.com/group/cocos-discuss?hl=en. > > -- You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en.
