Cool work, Carl!

We're using a somewhat inductive approach to VR support, first gathering 
information about campus needs.

Along with our distance education unit, we have piloted a community of interest 
on campus around VR. Right now this is taking the form of a Google Plus 
Community and face-to-face, interdisciplinary meetups. Data collected through 
discussion is helping us determine our direction, including whether or not 
there is a justifiable need for shared VR infrastructure on campus.

If you have a tech lending program, you could dive right in and start lending 
devices. We have/have had AR/VR devices in our Tech Lending Beta Program 
(http://www.lib.ncsu.edu/techlending/techlending-beta-program). A reservation 
form allows us to capture information from users (e.g., their department) and 
their intended uses.

If you are at a big research school, you may have a searchable database of 
funded research projects. We've used our sponsored research portal to search 
for projects that have "virtual reality" and similar terms in their titles. 
This helped us identify faculty to target for the interest group and what kinds 
of devices faculty are interested in.

Thanks,
Mike

Mike Nutt
Director of Visualization Services
Digital Library Initiatives
NCSU Libraries
919.513.0651
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