Generally reading from storage in a renderer or even checking it is 
probably a bad idea...

I'd remove list usage altogether from most common applications as it no 
longer has a performance advantage.

Here you are reading the file as a serialized object which worked for the 
old image download but the new image download is just the image file so 
reading it to a byte[] and creating the EncodedImage from that would have 
worked better.

-- 
You received this message because you are subscribed to the Google Groups 
"CodenameOne Discussions" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to [email protected].
Visit this group at https://groups.google.com/group/codenameone-discussions.
To view this discussion on the web visit 
https://groups.google.com/d/msgid/codenameone-discussions/8b03847b-2c22-41d7-8385-1d05677564ac%40googlegroups.com.
For more options, visit https://groups.google.com/d/optout.

Reply via email to