Generally reading from storage in a renderer or even checking it is probably a bad idea...
I'd remove list usage altogether from most common applications as it no longer has a performance advantage. Here you are reading the file as a serialized object which worked for the old image download but the new image download is just the image file so reading it to a byte[] and creating the EncodedImage from that would have worked better. -- You received this message because you are subscribed to the Google Groups "CodenameOne Discussions" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. Visit this group at https://groups.google.com/group/codenameone-discussions. To view this discussion on the web visit https://groups.google.com/d/msgid/codenameone-discussions/8b03847b-2c22-41d7-8385-1d05677564ac%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.
