Then this Javadoc is confusing or incorrect:

Invokes runnable and blocks the current thread, if the current thread is the
> edt it will still be blocked however a separate thread would be launched
> to perform the duties of the EDT while it is blocked. Once blocking is 
> finished
> the EDT would be restored to its original position.
>

My reading of that is that calling invoke and block on the EDT invokes the 
runnable on the EDT and moves drawing / events to another thread while its 
blocked.

If this is no good, what is an approach for drawing on a number of images 
on iOS while showing an infinite progress dialog so that the UI doesn't 
hang?

 
On Monday, July 18, 2016 at 4:58:11 PM UTC+12, Shai Almog wrote:
>
> invokeAndBlock is by definition off the EDT.
> iOS is really sensitive to off EDT drawing due to the way offline images 
> are drawn there (they use a global context object).
>

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