On the Codename One side, that would have to be embedded as a peer
component, and it would be a fair bit of work.  I simpler approach for
client-side rendering, might be to port this library (
http://wiki.openstreetmap.org/wiki/Kothic_JS) into Codename One.   That
library looks quite small, and CN1 should support most of the necessary 2D
drawing primitives to do the rendering in a cross-platform way.

It all depends on what you're trying to achieve.  The native maps libs are
quite good, so, in my mind, you'd have to have a good reason for trying
avoid them.   Any other approach is likely to give "poorer" results than
the native maps.


On Thu, Sep 29, 2016 at 1:46 AM, Bryan Buchanan <[email protected]> wrote:

> OK - having done a bit of research, it appears I can run my own vector
> tile server:https://github.com/tilezen/vector-datasource/
> wiki/Mapzen-Vector-Tile-Service, and there is an OpenGL rendering
> library: https://github.com/tangrams/tangram-es
>
> Is it feasible for me to think about using this in CN1 ?
>
> On Thursday, September 29, 2016 at 4:58:16 PM UTC+10, Shai Almog wrote:
>>
>> No the native maps work differently (vectors).
>>
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-- 
Steve Hannah
Software Developer
Codename One
http://www.codenameone.com

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