I want to do the same as this Android code in CN1:

Bitmap mBitmap = Bitmap.createBitmap(mContent.getWidth(), mContent.getHeight(), 
Bitmap.Config.RGB_565);
Canvas canvas = new Canvas(mBitmap);
v.draw(canvas);                            // draw current view to bitmap
ByteArrayOutputStream stream = new ByteArrayOutputStream();
mBitmap.compress(Bitmap.CompressFormat.PNG, 100, stream);
byte[] byteArray = stream.toByteArray();   // now have PNG of the component


Shai answered a similar question with: "You can create a mutable image 
(Image.create(width,height)) then invoke getGraphics on it and paint the 
component onto it.", which seems reasonable, but I'm not sure what to do to 
make that happen.

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