Hi - yeah, no problem at all. It's just I had code that was running fine on other platforms and emulator and it takes a lot of effort to trace where the problem is coming from.
I've discovered now where the files are created when you run a UWP app on a PC and can now see the codename one generated log file. Which helps a lot - though obviously it's still not a great substitute for hardware debugging. Thanks, Paul On Tuesday, February 14, 2017 at 5:33:36 AM UTC, Shai Almog wrote: > > Hi, > available() isn't guaranteed to return anything other than 0 as this > information isn't always available. > Streams are implemented very differently in C# and we go thru serious > hoops to make them feel like input streams... > -- You received this message because you are subscribed to the Google Groups "CodenameOne Discussions" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. Visit this group at https://groups.google.com/group/codenameone-discussions. To view this discussion on the web visit https://groups.google.com/d/msgid/codenameone-discussions/d24ccf8a-11d1-49c9-bd26-1bf9fd96be9d%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.
