Alright, good to know. Thanks Steve! This can be closed out now.

On Fri, Apr 28, 2017 at 9:18 AM, Steve Hannah <[email protected]>
wrote:

> That is likely the problem.  getPlatformName() will return the name of the
> platform that is being simulated on the simulator  (You can use
> Display.isSimulator() to check if you're in the simulator).  If you pass in
> a maps provider, that is ONLY used in the simulator, and it will cause the
> MapContainer to fall back to use the old MapComponent when in the
> simulator.  Further, GoogleMapsProvider uses the static maps API (
> https://developers.google.com/maps/documentation/static-maps/), but it
> looks like you are passing in keys for the Android and iOS SDKs - neither
> of which will work with the static maps API.
>
> If you simply pass in a string with your Javascript API key (rather than
> passing in a MapProvider), it will cause the simulator to use the Google
> maps vector based API inside a webview, which will be closer to the way it
> works on device.
>
> There is an example here:
> https://www.codenameone.com/blog/new-improved-native-google-maps.html
>
> Steve
>
> On Fri, Apr 28, 2017 at 9:05 AM, <[email protected]> wrote:
>
>> I am passing a GMaps key in the constructor:
>>
>> if (Display.getInstance().getPlatformName().equals("and")) {
>>             cnt = new MapContainer(new GoogleMapsProvider(Constants.A
>> NDROID_GMAPS_API_KEY));
>>         } else {
>>             cnt = new MapContainer(new GoogleMapsProvider(Constants.A
>> PPLE_GMAPS_API_KEY));
>> }
>>
>> I'm assuming if it was a real issue on the device, it would be throwing
>> exceptions?
>>
>>>
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>
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> Codename One
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