<https://lh3.googleusercontent.com/-tgDFTwBtbMw/WV0j9zTi--I/AAAAAAAAAH0/VlPb7KXu-AEwSFwSUIphpL1KUJm9FFv0QCLcBGAs/s1600/text.jpg>
Insert this into any convenient place in any program

               g.drawString("- 日本語のキーボード - Type Japanese Online",110,140);

on the simulator, you get the above image.  You can use the debugger to 
verify that the unicode
characters are actually correct at the point that drawString is called.   
Note that you may have
to work a little harder to get the unicode into an IOS or Android build, 
but if you do, they'll come
out corrrectly on the actual devices.




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