There should be an easy to move items "up" and "down" too in the hierarchy,
trying to do that with dragging is quite hellish, and more or less
impossible considering if I drag a button down in preview, all my other
buttons vanish. If I quit and reload they come back, hence the refresh bug,
I am assuming it might be not be happening for you guys because it is quite
blatant.
Also do you still have the concept of before and post methods? I cant
figure out where I am meant to do things..
And show a form? showForm() is gone? is this the new correct way:
ListOfBucketItems lobi = new ListOfBucketItems();
lobi.show();
?
I do very much like that the code is now in separate files, that makes
things much more readable I think.
Some other issues, window is locked fullscreen on middle monitor, I think
this needs to be fixed, I never use the editor on main monitor.
Deleting a button crashed editor.
Sometimes dragging a button into a container just wipes everything out of
that container, so the button is the only thing left, quite dangerous.
As I have said the most major issue is dragging things from the palette
into the UI, this to me is, confusing, error prone, risky and time
consuming. To the point where I am confused as to how you guys use it. It
seems virtually impossible for me to drag a button in
(see https://www.youtube.com/watch?v=qvHCO6CCu5E&feature=youtu.be )
I do like very much how there is a new window for each form, thats nice.
Also having problems with it remember an old form if I delete it, each time
I run it is generating non compilable code for an old form, i noted I could
delete its (.gui file to fix this)).
And how do you go back to a previous form in code?
having quite a bit of trouble with it not generating code for things I make
in the gui builder. Only seems to generate sometimes when I run the app.
Where do you change uiid stuff? (edit I see its now in component inspector,
so both the old and new gui builders work and link to the same theme.res?)
Also when you select an object id like to see the hierachy still it goes to
the properties of that object, but if you are dragging it to a new
container, this gets confusing, again I think this could be solved by
making the tabs undockable and viewable at all times, this would also help
quite a few other operations IMHO.
The drag and drop is unreliable, also sometimes just wipes out a ton of
components ;-/ Had to do a lot of saving, and a lot of quit n reloads. This
is just with extremely simple things like dragging a button to be above
another button. Also a simple way to do this would be good like you can
press up on the cursors to move a button up the hierarchy for example.
Overall I am sure it is great work but just needs some fixes mostly to drag
and drop, and the ability to undock the tabs which I am hoping is possible,
not being able to drag into hierarchy will surely hamper every user, unless
I am just weird.
Good work guys, hope you dont think I am being negative, I am just giving
honest feed back, I have always been drawn to lwuit/cn1 due to the editor.
I can do more testing etc if you are interested, maybe something weird was
happening for me.
On Thursday, July 6, 2017 at 11:38:25 PM UTC+8, Gareth Murfin wrote:
>
> In the new builder I find that since you cannot drag things into the
> hierarchy you must drag into the UI preview. This is a bit annoying,
> actually very annoying because you cant put it in the right container first
> time. If you drag something in it will not go where you want it, also a
> second drag to put it where you want it and then the editor seems to stop
> updating (ie i move a button into a container in centre, and it has worked
> but it doesnt show all the other buttons now - in fact somehow then the
> container goes to EAST too requiring me to fix the contraints again). I can
> "refresh" it with a quit n reload, but a "refresh" button would be nice
> (until the bug is fixed). I find quite a large amount of refresh issues in
> the menus too...requiring me to quit and reload to get them to show what
> they should be showing. And not being able to drag into the hierarchy is
> just bizarre to me. I think you should be able to undock the 4 "tabs" into
> windows that you can use/see simultaneously instead of having to click on
> them each time, which requires much more effort, and confuses me, and also
> means you cannot see all options at once which feels strange.
>
> I have written over a 1000 words on the new editor, but I want to use it
> for a few days before I give my main thoughts, but personally not being
> able to drag into hierarchy really ruins the usability of the tool and
> creates extra effort of almost blindly dragging things and hoping they go
> into the right container and then fighting with refresh issues. I think if
> the refresh bugs were fixed, and the tabs were undockable so they can all
> be used simultaneously, it might be quite good - who knows it might be *very
> *good :-). But for now it feels quite hampered and definitely in beta,
> had crashes, freeze ups, unupdated code, and many refresh issues, and LOTS
> of issues just trying to drag things into the right container (something
> that worked pretty well on the old editor) and tearing my hear out because
> I have to keep checking hierarchy going back etc, then quit reload to
> refresh it etc.
>
> I also cannot find anywhere to adjust the UIID and styling stuff.
>
>
>
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