Thanks. (See new attached pic of hints) Have corrected this and subsequent builds produce the following Command received by Server, Server promptly responds IOS client see's and reads only one byte and fails the call
Subsequent writes fail to read any data after successful writes Note: I close socket and streams after each command is written/read On Wednesday, July 12, 2017 at 12:54:49 AM UTC-4, Shai Almog wrote: > The build hint you added is: > > ios.add libs=... > > Instead of ios.add_libs with an underscore and no equals sign > -- You received this message because you are subscribed to the Google Groups "CodenameOne Discussions" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. Visit this group at https://groups.google.com/group/codenameone-discussions. To view this discussion on the web visit https://groups.google.com/d/msgid/codenameone-discussions/1d3a452a-957f-4c8c-a3b3-6cdfcb6267d6%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.
