All animations in Codename One are form bound and the UI timer is just a form of animation.
You can use util.Timer but that will be off the EDT so you will need to use callSerially. You can also use the new thread helper class. -- You received this message because you are subscribed to the Google Groups "CodenameOne Discussions" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. Visit this group at https://groups.google.com/group/codenameone-discussions. To view this discussion on the web visit https://groups.google.com/d/msgid/codenameone-discussions/bc07c8e4-2913-4c2c-a018-d75287e47222%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.
